Paradox’s first Europa Universalis 5 developer diary has arrived, and it naturally kicks things off with a deep dive into one of the most fundamental changes the grand strategy sequel is bringing to the table. EU5 ‘pops’ allow people to be modeled down to a much more intricate level than was possible in previous entries. It’s reminiscent of systems we’ve seen in other games such as Stellaris, and promises to ramp up both the simulation and immersion aspects of Europa Universalis 5 to all-new levels, so let’s take a look at how it works.
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