Striking the balance between realism and engaging gameplay is a fascinating element of game design. It’s an arena where far too many battles often rage, as the most die hard heritage buffs criticize every spoke and sprocket slightly out of place. For the most part, World of Tanks excels at finding common ground, meticulously recreating the likes of the Tiger I, M4 Sherman, and Crusader from archival material, while ensuring players don’t have to worry about them breaking down mid-game. The studio’s upcoming spinoff, World of Tanks Heat, takes many more historical liberties when it comes to amping up the action, foregoing function for freneticism in places. Speaking to Jamie at Gamescom, communications director Konrad Rawiński and game director Artyom Yantsevich explain why the shooter stands alone from its bigger brother.
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