There’s something so alluring about a cathedral at night. Hallowed spaces meant for prayer and reflection, they almost take on a different form when the sun goes down, illuminated by flickering candlelight and oozing mystery. They’re a reminder of times past, where belief in the supernatural was rife, be it vampires and werewolves, or ghosts and specters. If there’s anywhere in the world where the veil feels thin, it’s in a cathedral. In my Gamescom preview of The Blood of Dawnwalker, however, I see one of Vale Sangora’s religious refuges in two different lights – literally. Once a monument to Christianity, during the day it’s warped and twisted into a place of vampiric worship, while at night its eerie silence entices the creatures lurking in the shadows. In some ways, visiting during the day somehow feels worse.
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