It’s been a hot minute since we last visited Onimusha’s Genma chop shop; 20 years, in fact, by the time Onimusha: Way of the Sword launches. Game design has evolved greatly since Dawn of Dreams arrived in 2006, and Capcom’s latest hasn’t shied away from modern sensibilities. Considering the series was originally left to wallow due to poor sales, there’s a huge amount of pressure on newcomer Musashi to cut through a busy market. Speaking to Lauren about how the studio’s managing expectations at Gamescom, producer Akihito Kadowaki and director Satoru Nihei acknowledge that this is a different Onimusha than what many are used to in some ways, but remain firm that the series’ DNA is very much intact.
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