It’s the feel of Gears of War that matters. Marcus Fenix controls like a bipedal tank with weak brakes. He lumbers through battlefields, the screen wobbling drunkenly when he breaks into a sprint, and slams into waist-high barriers when it’s time to take cover. His bullets thud into enemy bodies like an axe into thick wood, and the guns make a satisfying clacking noise when properly reloaded.
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