Choreographing the rapid-fire blows of combat in a game can be a delicate business. Think the ‘tough but fair’ ethos of Dark Souls that’s encouraged masochists to slug it out within the game’s decaying ruins, or the barely perceptible increase in reload time for Halo 3’s sniper rifle from 0.5 to 0.7 seconds – a tweak that Bungie implemented to prevent the weapon from dominating matches. Such considerations enable developers to craft satisfyingly visceral fights without being too frustrating; to impart the adrenaline of combat without reducing wins to hollow victories.
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