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Dawn of War 4’s four campaigns “offer more than any other RTS,” says dev

“The most important thing is the campaign,” says Jan Theysen, creative director at Dawn of War 4 developer King Art. He’s paraphrasing the feedback that countless players left the developer during the development of its last RTS game, Iron Harvest. The quote also captures the spirit of online discussions surrounding the future of Dawn of War, which have sprung up practically every year since the ill-fated third entry played fast and loose with the genre. Players want a good campaign. They want to continue the story of the Blood Ravens. But I don’t think anyone expected four campaigns, even in their dizziest daydreams.

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