With no word yet on when we might see The Division 3, Cinder City is looking to make a name for itself as a fresh challenger in the open-world third-person shooter space, taking on the likes of Warframe and The First Descendant with an impressive promise of large-scale multiplayer. To do that, it’s offering a range of character classes, vehicle action including bikes and helicopters, and the ability to support hundreds of players at once. At Gamescom, we spoke with Bigfire Games CEO James Bae about the size of its environments, just how many people we can squeeze into them, and why the team chose to pursue that goal.
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