NGJ Corporation and developer iDiOSLAB have announced the official release date for Delve Survivors, a pixel-art dungeon roguelike that fuses classic turn-based crawling with the escalating chaos of the survivors genre. The game will launch on Steam on November 12, 2026, followed by Nintendo Switch and Nintendo Switch 2 on January 21, 2027.
The Steam version arrives as the full 1.0 release, shipping with nine main dungeons, expanded skill and equipment systems, and a 100-floor endgame dungeon called “The Abyss.” Players who pick up the game on Steam will pay $12.99 for the base game, with a separate $4.99 soundtrack and a $17.98 bundle option. Physical copies of the Switch 2 edition will be available in Japan at 4,500 yen and include an OST CD and printed materials.
At its core, Delve Survivors asks players to think carefully about every move on a grid-based map. Time advances only when you do, meaning a single misstep can turn a promising run into a quick trip back to town. The twist is that combat plays out like a survivors game: melee attacks trigger automatically when you step onto an enemy tile, and your loadout of skills fires off on cooldowns after each turn. The result is a blend that rewards tactical positioning while still delivering the satisfying horde-clearing spectacle of games like Vampire Survivors and Halls of Torment.
Equipment drops follow familiar ARPG rarity tiers — Magic, Rare, Legendary, and Unique — and gear can unlock new synergies across your build. Between dungeon runs, a town hub lets players upgrade weapons and armor, improve class stats, and stock up on potions and scrolls. Three difficulty tiers cater to different play styles: Casual Mode keeps your loot on death, Casual Rogue resets dungeon progress but preserves gear, and Hardcore mode wipes everything on a failed run.
The Tokyo Game Show presentation at Makuhari Messe’s Indie Area Hall 9 gives attendees a chance to go hands-on before the Steam launch. The game has already drawn positive early responses for its distinctive blend of methodical exploration and fast-paced combat encounters.
For Steam players looking for a roguelike that asks you to plan two moves ahead instead of mashing through hordes on autopilot, Delve Survivors looks like one to watch this November.
Dan Kowalski reviews games by listening to what they do before believing what they promise. He cares about responsive combat, purposeful sound design, satisfying movement, and whether a game respects the player’s time. Dan will forgive technical roughness when the underlying experience is exceptional. He will forgive almost anything for a brilliant combat system—but never a tutorial that refuses to stop talking.









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