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A Game About Digging A Hole Together Sets December 4 Date

Official key art for A Game About Digging A Hole Together showing players digging through sand and rock with drill and shovel tools

The digging hit is going co-op this winter. A Game About Digging A Hole Together, the multiplayer sequel to 2025’s breakout sandbox A Game About Digging A Hole, arrives December 4, 2026. Publisher rokaplay and Vienna-based developer Mi’pu’mi Games revealed the release date at the ID@Xbox IGN Showcase alongside a brand-new trailer.

Where the original had one player slowly carving up a garden alone, the sequel lets up to four players dig together. The core loop is easy to relearn: dig, sell, upgrade, and keep digging. This time there is more depth, more terrain, more tools, and more secrets to uncover across a now-improved backyard and a beach hiding a promised treasure deep beneath the sand. Mi’pu’mi Games has rebuilt the game’s entire codebase from the ground up, promising smoother and more reliable digging sessions when friends join in.

The announcement confirms a December 4 launch on PC via Steam, the Epic Games Store, and Xbox on PC, alongside PS5, Xbox Series X|S, and Nintendo Switch 2. It will also be available through Xbox Game Pass at launch, so subscribers can jump in on day one at no extra cost. Steam currently lists the game as coming soon with no price announced yet, so wishlisting is the best way to stay notified.

The original A Game About Digging A Hole started as a side project by a single developer before growing into a chart-topping viral hit, reaching the top 30 on the Steam charts and selling over a million copies. It remains available on Steam for $4.99 USD, so there is still time to dig through the first adventure before the sequel lands.

For co-op groups who have been waiting to share the dig since the first game’s solo sandbox, December 4 cannot come soon enough. Watch the new trailer on YouTube, or read the full details in the official announcement.

Jordan Hayes covers PC gaming news, hardware, and the ever-changing Steam ecosystem for SteamGamer.net. He believes some of gaming’s biggest stories are hiding in patch notes, performance charts, and suspiciously quiet price changes. When he isn’t investigating what developers or GPU manufacturers are doing, he is probably starting another roguelike run he insists will be his last.

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