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INFERIUS Brings Tarot Card Battles and Lovecraftian Horror to Steam in 2027

Lucid Rain Studios has unveiled a new gameplay trailer for INFERIUS, a first-person horror deckbuilder that blends Dante’s Inferno with cosmic Lovecraftian dread. The trailer debuted during IGN’s indie games showcase at gamescom 2026 in Cologne, giving players their first look at the sin-themed bosses guarding each of the game’s nine dominions of Hell.

Set to release in 2027 on Steam, INFERIUS puts players in the role of a soul descending through nine layered underworlds inspired by Dante Alighieri’s Divine Comedy. Each dominion is ruled by a being embodying its sin—Lust, Gluttony, Greed, and beyond—and features unique enemies, mechanics, and environmental themes. The catch: you carry no weapon. Your only lifeline is a lantern that burns soul essence, illuminating paths, solving puzzles, and keeping your sanity intact as the darkness closes in.

Combat unfolds as turn-based card duels played across a physical table. Players build and upgrade a custom Major Arcana Tarot deck, sacrificing cards for Action Points and committing up to three Majors to the board. Winning priority through a coin flip determines who strikes first—a tense moment that can mean the difference between survival and death. When you fall, you return to the Abyss rather than the beginning, carrying knowledge and upgrades earned from previous runs.

The demo shown at gamescom features the opening stages: branching exploration paths, stealth segments where you evade grotesque creatures inspired by common phobias such as arachnophobia and claustrophobia, card battles, and a boss encounter. The game’s roguelike loop encourages persistence—die, learn, rebuild your deck, and descend again with new insight.

INFERIUS won Best Game at Game Con Canada 2026 and is the debut project from the Alberta-based studio. Built in Unreal Engine 5, it supports 31 languages and requires a DirectX 12-capable GPU. Players can already wishlist INFERIUS on Steam for updates.

For more information, visit the official Lucid Rain Studios website.

Illustrated portrait of Lena Nakamura

Lena Nakamura begins every review with one question: what is this game doing that nobody else would attempt? She covers roguelikes, narrative experiments, striking art direction, and games willing to risk failure in pursuit of something original. Familiar ideas do not bother her, but safe execution does. If a game is beautiful, strange, and slightly impossible to explain, Lena is already interested.

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