Call of Duty: Warzone Season 1: Full Intel confirms the new season goes live at 0000 ET on November 6, 2026 (2100 PT on November 5) across all platforms, and it lands as a full-scale union of the franchise’s two flagship modes. The update adds new Multiplayer maps and modes, plus new areas, bosses and bonus content in DMZ, but the headline story is what happens to Warzone.
The integration removes the wall between the premium release and the battle royale: all 33 Modern Warfare 4 launch weapons become available inside Warzone itself, complete with their Weapon Prestige and Warzone Mastery Camos.
Season 1 fully integrates Modern Warfare 4 into the free-to-play Call of Duty: Warzone. Player levels reset across the board, and everyone gains access to all 33 Modern Warfare 4 launch weapons, complete with Weapon Prestige and Warzone Mastery Camos to chase. Tactical Sprint also resets and is now available to all Operators in the battle royale.
Warzone itself gets two new places to fight. Hajin is a large-scale Battle Royale map set in South Korea, while Zodiac offers a compact Resurgence experience for faster, squad-focused matches. New gear includes the Zipline Launcher and the Grabber Drone, and a slate of new Elite Perks lets players tune their loadouts around the fresh map design.
There is one significant catch for players on older consoles. Starting with Season 1, Call of Duty: Warzone is no longer playable on PlayStation 4 and Xbox One. Progression carries over to supported platforms the first time you log in with the same linked Activision account, so anything earned before the cut is left behind.
Call of Duty: Modern Warfare 4 on Steam (App ID 4435490) arrived on 22 October 2026, and its Steam page already advertises the Season 1 Warzone integration with the Hajin and Zodiac maps. With Season 1 now live, that promise is delivered in full across every supported platform.
Lena Nakamura begins every review with one question: what is this game doing that nobody else would attempt? She covers roguelikes, narrative experiments, striking art direction, and games willing to risk failure in pursuit of something original. Familiar ideas do not bother her, but safe execution does. If a game is beautiful, strange, and slightly impossible to explain, Lena is already interested.
















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