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The New Steam Controller Just Dropped for $99 — And It Works on Everything

Valve just launched the new Steam Controller, and it’s available right now for $99. The controller went on sale at 10 AM Pacific today (July 25, 2026) through the Steam store, marking the first retail product from Valve’s 2026 hardware lineup.

Here’s the price breakdown by region: $99 USD, €99 EUR, £85 GBP, $149 CAD, and $149 AUD. It’s available worldwide through the Steam store with no apparent regional restrictions so far.

What Makes It Different

The new controller builds on the original Steam Controller’s legacy but modernizes it significantly. The headline feature is Steam Input support across every platform Valve currently ships hardware for: PC, laptops, Steam Deck, Steam Machine, and the upcoming Steam Frame. If you’ve got any Valve device or a PC, this thing should work.

Steam Input means full configurability — you can remap every button, set up mode shifts, adjust stick curves, and create per-game profiles that sync through your Steam account. For anyone who’s spent time tweaking controller configs for weird PC ports, this is a big deal.

Why Now?

Valve’s timing isn’t random. With the Steam Machine and Steam Frame both confirmed for Summer 2026, the controller serves as the unifying input device across the entire ecosystem. It’s also a shot at the mainstream controller market that Xbox and PlayStation have dominated for years.

The $99 price point puts it directly against the Xbox Wireless Controller ($60-70) and DualSense ($70-80), but with the added value of universal Steam Input compatibility and trackpad support that no console controller offers.

You can grab one now at the Steam store. We’ll be putting it through its paces once ours arrives — stay tuned for a full review.

Illustrated portrait of Zoe Mitchell

Zoe Mitchell writes about games that start arguments. At SteamGamer.net, she covers gaming culture, unexpected indie hits, controversial design decisions, and releases that send the internet into a collective meltdown. She is most interested in the moment a game stops being entertainment and becomes a conversation. If everyone is asking, “Who thought this was a good idea?” Zoe wants to play it.

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