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It’s About Pirates Launches on Steam With 15% Discount

Stylized pirate treasure map with a skull-flagged ship, anchor and sea monster tentacles

Austrian studio Elderwoof Games has weighed anchor on Steam. The team’s debut survivors-like, It’s About Pirates, arrived on November 6, 2026 and is listed in the United States at $9.98 USD, down from $11.75 USD as part of a 15% launch discount.

Where most games in the genre put a rifle in a lone survivor’s hands, this one hands you a galleon. Every run pushes through one of 30 adventures and ends in a boss battle, with automatic or manual aiming available depending on how hands-on you want the fighting to feel. Cannonball storms and mythical sea monsters fill the gaps between those encounters.

The buildcraft is where the depth sits. More than 140 weapons and items can be combined, and over 150 ship parts are scattered across the game’s pirate realms, so flamethrowers, harpoons and mortars can be bolted onto the hull in whatever configuration suits the voyage. Ten playable captains and six factions with unique abilities push each attempt in a different direction.

There is plenty waiting beyond a single run. Loot unlocks new ship skins, quests open up further ship components, and an Endless mode paired with leaderboards gives score-chasers a reason to keep sailing after the main content is cleared.

The core loop stays readable: sail, scoop up loot, spend it on better parts, then put the rebuilt ship against whatever the next realm sends. Leaderboards let players compare results as well as builds once the launch rush settles, and ship skins give the collection something to chase beyond raw numbers.

Elderwoof Games is an independent developer from Austria, and this is its first Steam release after two years of development. The official announcement confirms the launch details, while a dedicated press kit carries the asset set for media.

At $9.98 USD during the launch window, it is a cheap way for players who have already exhausted the genre’s usual land-locked options to take the fight out to open water.

Illustrated portrait of Lena Nakamura

Lena Nakamura begins every review with one question: what is this game doing that nobody else would attempt? She covers roguelikes, narrative experiments, striking art direction, and games willing to risk failure in pursuit of something original. Familiar ideas do not bother her, but safe execution does. If a game is beautiful, strange, and slightly impossible to explain, Lena is already interested.

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