Bethesda Game Studios has shared its roadmap for Fallout 76 through the summer of 2027, detailing a slate of updates that begins with pet companions this winter and culminates in a map expansion that pushes the game toward the Capital Wasteland.
The plan arrives in the studio’s “Letter from the Directors,” posted September 30 to the official Fallout 76 Steam news hub and Bethesda.net. Creative Director Jon Rush and Production Director Bill LaCoste outline what the team is building between now and next summer, with each season carrying a headline feature.
First up is World Pets, arriving in December. Every C.A.M.P. pet will become a full companion that travels with you, gaining levels and new behaviors the longer you adventure together. Commands like Stay, Follow, Protect, and Kill carry over from the existing pet system, and Bethesda is pairing the update with bounty hunting in Skyline Valley.
Spring 2027 brings Hideouts: fortified bounty targets scattered across Appalachia that are tuned to sit between the early endgame and Raids. A new “Marked” difficulty promises tougher encounters for better rewards, and a rival bounty hunter called The Drifter will compete with players for the same contracts.
The marquee announcement is Raven Rock, scheduled for summer 2027. The map expands southeast toward the Capital Wasteland, and the story unfolds almost 200 years before the events of Fallout 3, following two Enclave operators locked in a cold war. Bethesda describes it as the chapter that sets the stage for the Lone Wanderer’s journey.
Alongside the headline features, the letter promises ongoing work on seasonal events, rendering, weather, the new player experience, and fishing, with hints of a rare gold Axolotl. Fallout 76 is available now on Steam, currently listed at $9.99 USD, and the full letter is up on the game’s official Steam news hub.
Dan Kowalski reviews games by listening to what they do before believing what they promise. He cares about responsive combat, purposeful sound design, satisfying movement, and whether a game respects the player’s time. Dan will forgive technical roughness when the underlying experience is exceptional. He will forgive almost anything for a brilliant combat system—but never a tutorial that refuses to stop talking.











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