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HUNGER Sets Open Beta and Early Access Dates on Steam

HUNGER key art of a tattooed fantasy warrior in goggles and armor holding two swords

HUNGER, the upcoming multiplayer extraction RPG from the original creators of Hell Let Loose, now has firm dates on the calendar. Developer Good Fun Corp has announced an Open Beta running from 27 to 29 November 2026, followed by an Early Access launch on Steam on 3 December 2026 at 10:00 AM GMT.

The announcement was published on 10 November 2026 under the title Missive XIX, and it frames the coming window as the natural next step after what the studio calls a highly successful Closed Beta. Players who took part in those early sessions, along with anyone who missed them, will get a three-day chance to sample the extraction loop before the paid Early Access release begins.

HUNGER comes from Good Fun Corp, the studio built around the developers behind Hell Let Loose, and the team is serving as both developer and publisher. The game’s Steam store page is already live as a coming-soon listing with the release date set to 3 December 2026, so wishlists are open in the run-up to launch.

Extraction games have built a loyal following on high-stakes rounds where every firefight can cost you your haul, and HUNGER layers a fantasy-flavoured RPG progression onto that foundation. Exact modes, maps, and progression details are still to be laid out in the remaining Missives, but the Closed Beta is presented as a strong base the studio intends to build on.

For players planning their November, the schedule is straightforward. The Open Beta runs from 27 to 29 November 2026, Early Access begins on 3 December 2026 at 10:00 AM GMT, and the official channels remain the place to watch for further details as launch week approaches. The full announcement is available as Missive XIX on the official HUNGER news hub on Steam.

Check the HUNGER Steam store page to add the game to your wishlist, and read the official announcement of the Open Beta and Early Access dates for every detail straight from Good Fun Corp.

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Lena Nakamura begins every review with one question: what is this game doing that nobody else would attempt? She covers roguelikes, narrative experiments, striking art direction, and games willing to risk failure in pursuit of something original. Familiar ideas do not bother her, but safe execution does. If a game is beautiful, strange, and slightly impossible to explain, Lena is already interested.

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