Deck13 Spotlight and solo developer David Schütze have locked in the release date for their retro-styled RPG Crystals Of Irm: the adventure heads to PC and consoles on January 21, 2027, and the occasion is backed by a brand-new release date trailer.
The pitch is pure old school. Crystals Of Irm fuses first-person dungeon crawling with an explorable overworld map in the spirit of classic Ultima, then bolts on a combat system built around fast-paced Grid Battles. Every move charges your heroes’ spells while forcing you to dodge enemy fire like a bullet-hell shooter — easy to learn, increasingly chaotic, and always fair, according to the developers.
Three heroes are at the heart of the quest, and the number three echoes throughout Irm: three legendary crystals — the red crystal of the mountains, the blue crystal of the eternal academy, and the green crystal of the endless forests — plus three grim dungeons in which they are hidden. Between delves, players can roam cities full of quirky characters, rest at camp on the overworld, hunt for spells and armor, or simply cast a fishing rod and catch their breath.
The date reveal, made on November 10, 2026 in the official announcement, lines the RPG up for PC via Steam, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch. It also slips the game past its previously planned fall 2026 window. The Steam page is already live and lists the game as coming soon.
With a colorful retro look that quickly turns grim once the first Lorg crawls out of the dark, gear progression spread across the whole world of Irm, and that mix of turn-based tactics and bullet-hell dodging at its core, Crystals Of Irm is shaping up as one for fans of classic role-playing. Mark your calendars for January 21, 2027 and polish that armor — the crystals are waiting.
Lena Nakamura begins every review with one question: what is this game doing that nobody else would attempt? She covers roguelikes, narrative experiments, striking art direction, and games willing to risk failure in pursuit of something original. Familiar ideas do not bother her, but safe execution does. If a game is beautiful, strange, and slightly impossible to explain, Lena is already interested.















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