Stupid Never Dies, the debut single-player 3D action RPG from GPTRACK50, launches worldwide today, October 21, 2026, for PlayStation 5 and PC (Steam), released through a co-publishing partnership with SEGA.
The official Steam store page (App ID 3486530) lists the game as coming 21 Oct, 2026, with Advance Access for qualifying purchases having begun on October 19, 2026 at 10:00 PM UTC. The Standard Edition is priced at $49.99 USD, with a Glorious Idiot Edition and the TickTock Teddies: Nonsense Overload Pack DLC offered alongside it for players who want the full idiot experience.
Behind the game stands GPTRACK50, a studio founded by veteran Devil May Cry and Dragon’s Dogma developers, and it shows: Stupid Never Dies pairs fast-paced growth with bizarre humor and stylish action in a package built entirely around single-player dungeon crawling.
Players take control of Davy, the weakest zombie imaginable, and battle through a mysterious dungeon to defeat KOM, the King of Monsters. Every dive makes Davy grow stronger faster. Customize his body, devour powerful monsters, steal their abilities, and race against time to conquer the dungeon. At the heart of the story is Julia, a college girl frozen to death during the Great War, whom Davy fell in love with at first sight; to bring her back to life, he must defeat KOM and recover humanity’s lost knowledge while surviving the dungeon’s deadly depths.
According to GPTRACK50’s official release date announcement, today’s worldwide launch marks the culmination of the studio’s work as a team of action game veterans striking out on their own, with SEGA joining as co-publishing partner to bring the debut title to a global audience.
If you’re ready to find out whether the weakest zombie can save the girl he loves and maybe the world, head to the Stupid Never Dies Steam Store page and grab your copy today.
Dan Kowalski reviews games by listening to what they do before believing what they promise. He cares about responsive combat, purposeful sound design, satisfying movement, and whether a game respects the player’s time. Dan will forgive technical roughness when the underlying experience is exceptional. He will forgive almost anything for a brilliant combat system—but never a tutorial that refuses to stop talking.
















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