Remedy Entertainment’s CONTROL Resonant launches worldwide today, September 24, 2026, on PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store. The sequel to the multi-award-winning 2019 action-adventure shifts perspective to Dylan Faden, brother of original protagonist Jesse Faden, as he fights to contain a paranatural catastrophe spilling beyond the walls of the Oldest House and onto the streets of a warped Manhattan.
Where the first CONTROL confined players to the shifting corridors of the Federal Bureau of Control’s headquarters, Resonant opens the map dramatically. Dylan emerges from years of FBC confinement into a cityscape remade by a mysterious cosmic entity, with the Hiss, the Mold, and new paranatural threats warping reality at every turn. Remedy describes it as the studio’s most expansive game to date.
The combat system builds on the original’s telekinetic formula with a new shapeshifting melee weapon called the Aberrant, which morphs between a two-handed hammer and dual-wielded blades on the fly. Players can also channel Dylan’s paranatural abilities through a deep progression system, taking choices that shape how powers manifest and grow. Gravity anomalies add vertical dimension to both puzzles and tactical combat, with perception-bending locations that distort spatial orientation.
Pre-purchase buyers unlock the Hiss Corruption Outfit and Pickpocket’s Tool Artifact at launch. A Digital Deluxe Edition bundles the main game with a digital artbook, original soundtrack, Untapped Artifact (Wallet), Starter Resource Bundle, and the AWE Mission Outfit. The standard edition is priced at $59.99 USD on Steam.
CONTROL Resonant also launches with GeForce NOW support, with a Mac version via Steam and the App Store to follow later in 2026. The game carries a mature content rating for frequent violence and gore.
For PC players who have been waiting since the original’s 2019 debut, today marks the arrival of one of September’s biggest releases — and a chance to see where Remedy’s supernatural universe goes next.
Lena Nakamura begins every review with one question: what is this game doing that nobody else would attempt? She covers roguelikes, narrative experiments, striking art direction, and games willing to risk failure in pursuit of something original. Familiar ideas do not bother her, but safe execution does. If a game is beautiful, strange, and slightly impossible to explain, Lena is already interested.














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