Steam Gamer

Latest News and Reviews for Steam

News

Hytale Finally Stops Apologizing for Being a Block Game

Look, I’ll be blunt — when Hypixel Studios first showed Hytale off, my reaction was “oh great, another Minecraft clone.” And I wasn’t alone. Even Jeb, the chief creative officer of Minecraft himself, basically said the same thing on Bluesky. “I’d like it to be more different to Minecraft,” he wrote. “It’s very polished, but the feeling I get when I play is that I’d rather just play Minecraft.” Ouch.

But here’s the thing — Hypixel listened. They didn’t just nod politely and keep shipping the same sandbox. They went back and rebuilt the game’s identity from the ground up. Game Director Simon Collins-Laflamme admitted it himself: “He was right, and I said it then too. The features that make us unique weren’t in the game yet.” That kind of honesty is rarer than a unicorn in the games industry.

The Chapter 1 reveal is where it all clicks. We’re talking handcrafted dungeons with multi-phase boss fights. Combat abilities that actually matter. A runeforging system. World events that shake things up. Companions that feed into the crafting loop. This isn’t “Minecraft but prettier” anymore — this is a full-blown RPG that happens to use blocks. There’s a difference, and Hytale is finally leaning into it hard.

Collins-Laflamme put it best: “Hytale and Minecraft will always be compared, but we’re not trying to make the same kind of game.” The team wants to be “a deeper RPG, a stronger adventure identity, and a game that will evolve massively over the next few years.” And honestly? That’s the right call. Trying to out-Minecraft Minecraft is a fool’s errand. Nobody beats Mojang at being Mojang.

The broader trend here is worth noting too. Voxel games don’t have to be one thing anymore. Everwind is going full Skyrim-in-blocks. Vintage Story is leaning into punishing survival. Hytale is carving out the RPG corner. The block game genre is finally growing up, and it’s doing it by letting each game be its own thing instead of copying the original homework.

Will Hytale actually deliver on all this? That’s the billion-dollar question. But at least now, when someone plays Hytale, they’ll be playing something that feels genuinely different — not just a prettier version of the game they already own. That’s progress, and in an industry that struggles with it, that deserves some credit.

Dan Kowalski is a reviewer at SteamGamer.net. He cares about game feel, sound design, and whether a game respects your time. He will forgive a rough framerate if the combat is good. He will not forgive a bad tutorial.

Comment here

© 2026 Fenetic Gaming