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Godot Says No More AI-Generated Code — And That’s Actually a Big Deal

The people behind the Godot game engine just drew a pretty firm line in the sand when it comes to generative AI. In a blog post that landed this week, the Godot Foundation announced a whole new set of policies around AI-generated code contributions — and they are not messing around.

If you’ve been following open source game development at all, you know Godot has been on a tear. The free, open-source engine powers everything from Slay the Spire 2 to Buckshot Roulette, and its community has exploded since Unity’s pricing fiasco pushed a whole generation of indie devs to jump ship. But that growth came with a problem: a flood of low-quality, AI-generated pull requests that’s been drowning their volunteer maintainers.

According to the Foundation, the volume of code submissions has skyrocketed because AI makes it trivially easy to produce something that looks like a valid contribution. But the people who actually have to review those submissions — the unpaid maintainers who keep the whole thing running — haven’t scaled up at all. The result? A backlog that’s become something of an inside joke in the community, and it’s getting worse.

What really seems to have pushed them over the edge isn’t just the volume, though. It’s the fact that AI-generated contributions are fundamentally different from human ones in a way that undermines the entire open source model. When a real person submits code and a maintainer reviews it, that process often turns into a teaching moment. The contributor learns, they stick around, maybe they become a maintainer themselves someday. That’s how these communities sustain themselves. But when an AI generates the code, feedback goes nowhere. There’s nobody on the other end absorbing the lessons.

So here’s what’s changing: AI agents are completely banned from submitting pull requests, full stop. If you’re using AI to write substantial chunks of code for a contribution, that needs to be disclosed — and if you’re just letting a chatbot generate entire features for you, that’s off the table too. AI-generated text in communications with maintainers is also out, because as the Foundation put it, volunteers reviewing your work “do not want to talk to a machine.” That’s a pretty reasonable ask.

The new policies also clamp down on brand new contributors who come in swinging with major feature proposals. If you’ve got fewer than three accepted pull requests, you’ll need explicit permission from maintainers before tackling anything big. The idea is to get newcomers to start small — bug fixes, documentation — and build trust before they try to redesign half the engine.

It’s a sharp contrast to what Epic is doing with Unreal Engine 6, which is leaning hard into AI integration and letting developers plug in whatever models they want. Both approaches are valid, but they point to a real philosophical split in the industry right now. Godot is betting that human craftsmanship and community matter more than speed. Whether that bet pays off remains to be seen, but for a project that runs almost entirely on volunteer labor, it feels like the right call.

Jordan Hayes is a staff writer at SteamGamer.net covering PC gaming news, hardware, and the latest from the Steam ecosystem. When not writing, Jordan is probably buried in a roguelike or arguing about GPU prices.

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