Valheim is, perhaps, one of the greatest indie success stories ever. It’s a simple concept: a Norse-inspired survival game where you build a house and fight monsters. Set to release in 1.0 this year – five years on from its initial debut – Valheim is in many ways akin to Rust and other genre stalwarts, but there’s something about it that just keeps bringing people back. That phenomenon bears examination – so we’ve teamed up with Thames & Hudson and Read-Only Memory to show off the Valheim chapter from Nathan P. Gibson’s latest book, Indie Game Works. Turns out that veering away from being an MMO is “the best design decision” that the team ever made.
Moving Valheim away from being an MMO was “the best decision” the team made
26 April 20260

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