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Marathon’s Game Director admits it’s “overwhelming to learn” and too sweaty

Marathon’s Game Director admits it’s “overwhelming to learn” and too sweaty

For a very specific segment of the extraction shooter crowd, Marathon has landed incredibly strongly, with Bungie’s trademark FPS combat backed up by a very firm sense of identity and world building. In a new blog post, however, Game Director Joe Ziegler concedes that its appeal might be too niche for the long-term, acknowledging that Marathon is “overwhelming to learn,” and that it’s too much of a hardcore sweat-fiesta. “It’s hard to find that chill moment,” he writes, so for Season 2 the team is leaning into both “more mind-bending sci-fi” and more laid-back ways to play.

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