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For Control: Resonant’s creative director, the series has always been “the Remedy version of an RPG experience”

For Control: Resonant’s creative director, the series has always been “the Remedy version of an RPG experience”

I wouldn’t label Remedy’s Control as being much else outside of a shooter. It flirts with horror, it dabbles in sci-fi, but if we’re talking mechanical genres, shooter fits it best. Then the sequel, Control: Resonant, got announced and turned out to be an action RPG. The bones of the original game are still evidently there in some ways, though in a recent interview, creative director Mikael Kasurinen shared that right from the series’ early days, he’s long thought of it as an RPG.

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