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Xbox Appears to Have Hit Pause on Game Pass Third-Party Deals, Industry Insiders Claim

Microsoft’s Game Pass subscription service might be taking a breather from new outside partnerships, at least temporarily. According to a well-connected industry source, recent deal negotiations with third-party publishers have been abruptly frozen, leaving multiple studios scrambling to figure out their next moves.

Fernando Rizo, a former Splash Damage and Modern Wolf executive who now works as a partner at London-based consultancy Caboodle Games, dropped the bombshell during a recent podcast appearance with Arrowhead CEO Shams Jorjani. Speaking about conversations held at Italy’s First Playable trade show, Rizo painted a picture of widespread uncertainty among indie and mid-tier developers who had been courting Game Pass placements.

“People who were deep into Game Pass negotiations, who thought they had something in the bag, just got blindsided,” Rizo explained. “Everyone I talked to said the same thing — the deals vanished overnight.” According to Rizo, this isn’t a case of games being rejected on merit. Rather, Microsoft seems to be stepping back from the entire approach while it sorts out the bigger picture of where its gaming division is headed.

The timing is notable. Microsoft’s fiscal year wraps up at the end of June, and a wave of corporate restructuring is already underway. Studio closures, mass layoffs at multiple Xbox-owned developers, and reports of potential studio sales have created a climate of deep unease across the industry. Recent decisions to pull Call of Duty from the Game Pass day-one rotation and slash subscription pricing suggest Microsoft is rethinking how the economics of its flagship service actually work.

Game Pass has long been positioned as the future of gaming distribution — a Netflix-style buffet that gives subscribers access to hundreds of titles for a flat monthly fee. But the numbers have never quite added up the way Microsoft hoped. While the service reportedly has millions of subscribers and is technically profitable, the revenue clearly isn’t sufficient to offset the massive cost of acquiring studios like Activision Blizzard, Bethesda, and others. The decision to remove CoD’s day-one Game Pass availability was perhaps the most telling signal yet that the service’s original model is being re-evaluated.

Rizo doesn’t believe Game Pass is going anywhere, but he’s clearly expecting a significant cooldown period for outside developers looking to get their games on the platform. He suggested the pause could last until Microsoft has a clearer internal roadmap for the service’s future direction — and that could take a while.

For smaller studios that had banked on Game Pass revenue as a safety net for their upcoming releases, this development is potentially devastating. The subscription model was supposed to be a reliable income stream that could supplement (or even replace) traditional sales. With that lifeline temporarily cut, many teams may need to scramble to adjust their financial projections before their games ship.

It’s worth noting that this information is still secondhand at this point — none of the developers involved have come forward publicly to confirm or deny Rizo’s account. Microsoft hasn’t commented either way. But with the company’s financial results due any day now, we should get a much clearer picture of how the Game Pass strategy is evolving in the weeks ahead.

The bigger question looms over everything: what does a Game Pass without regular new third-party additions actually look like? If the service shifts to relying primarily on Microsoft’s own first-party catalog, the value proposition for subscribers changes dramatically. And in a world where there are more gaming subscription services competing for your attention than ever, a less diverse Game Pass could quickly lose ground to rivals.

For now, the gaming industry waits. And hopes that when the dust settles, there’s still room for outside voices in Microsoft’s subscription future.

Jordan Hayes is a staff writer at SteamGamer.net covering PC gaming news, hardware, and the latest from the Steam ecosystem. When not writing, Jordan is probably buried in a roguelike or arguing about GPU prices.

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