With Valheim 1.0 still in the works, spinning up a new studio feels like quite the choice, but that’s what these Iron Gate devs have done. My first thought when I saw Grip Jaw was ‘what the hell?’ I immediately recognized the studio’s lineup of devs, which include current Valheim creative director Robin Eyre, producer Andreas Tomasson, and head of business development Emilia Oscarsson. How, I asked, are the trio somehow working on a brand new Lethal Company-inspired game, as a brand new developer collective, while simultaneously pushing towards the hit survival game’s 1.0 launch? The pressure is already on: 2026 is the year that puts Valheim back on the map, although I’d argue it never left. What on earth is happening?! After previewing the team’s latest endeavor (a chaotic co-op dungeon crawler called Begraved) with Eyre, Oscarsson, and Grip Jaw community manager Jade Mcintosh, I finally got to ask that burning question: “why a new studio?”
Why the Valheim devs casually spun up a new studio while working on 1.0
8 March 20260

Related Articles
16 November 20250
Hugely ambitious MMORPG Ashes of Creation is coming to Steam soon with a big price cut, but it’s still far from finished
Ashes of Creation is coming to Steam in a move that I wasn't prepared to see for quite some time. The hugely ambitious project from Intrepid Studios is one I’ve been watching for almost a decade now.
Read More
2 September 20250
After 26 years, one YouTuber has somehow revived a completely dead ’90s MMO
Do you remember watching a video a few months ago, in which YouTuber 'Bind' spent 30 days in a dead MMO? It's been viewed by 3.7 million people, so I'm willing to bet that some of you were among them.
Read More
22 March 20260
If you ask Yoshi-P, kids don’t care about Final Fantasy anymore because they’re taking too long to come out
Last month, a post caught some kind of virus and did the rounds, pondering why kids don't care about Final Fantasy or Dragon Quest so much anymore, wondering what they do plan now, and anecdotally
Read More

Comment here