The very essence of videogame design is giving the player control. You choose where your character goes; you choose what your character does. In Where Birds Sleep, however, you don’t get to choose. You don’t get to be the good guy, yet you don’t get to be the bad guy. You live by the consequences of your actions; consequences that cannot be changed. Where Birds Sleep makes you feel helpless; it breaks your heart, and forces you to question your morality. It’s unlike any videogame I’ve ever played. It’s a game where you’re not in control.
Where Birds Sleep is a game about control. Or, well, your lack of control
8 June 20260
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