The prospect of capturing what made the original Tomb Raider special in a modern form is a difficult one, which is why Tomb Raider: Legacy of Atlantis is more than just a ‘remake’ in the traditional sense. At Summer Game Fest, we spoke to Experience Director Jeff Adams and Game Director Raul Siqueira of Crystal Dynamics, alongside Art Director Arek Tomaszewski of Flying Wild Hog. Here’s what they had to say about why the studio is avoiding that particular term, how the new entry is reimagining the classic action-adventure game for the modern day, and the exact nature of its disclosed AI use.
Tomb Raider Legacy of Atlantis aims to be “much deeper” than the original – it’s even got crafting
15 June 20260

Related Articles
5 September 20250
Valve Index 2 VR headset rumors heat up as Steam Frame name surfaces
Valve has just trademarked the term Steam Frame, with huge speculation now afoot that it could be the name for the company’s next-gen hardware device. Valve hasn’t commented publicly, but a dataminer
Read More
4 September 20250
Minecraft players figure out how to make working mirrors in the latest snapshot
Every week I write about Minecraft, and every week I come away incredulous. How players can transform the simple blocks into incredible structures is passé at this point, as they are now diving into t
Read More
7 June 20260
Silent Hill 2 remakers Bloober Team are boldly going where few horror devs have gone before in Star Trek: Shadow Frontier, a “psychological thriller” starring Ro Laren
Here's one I wasn't quite expecting: Silent Hill 2 remake and Cronos: The New Dawn developers Bloober Team are working on a Star Trek game in collaboration with license owners Paramount. As you migh
Read More

Comment here