Crimson Desert has got off to a shaky start. After launching to huge hype, Pearl Abyss’ latest has received mixed reviews from critics and users alike, and has had its fair share of controversy, including its “unintended” use of AI art and problems with janky controls. However, perhaps the most surprising issue of all was that it launched with a complete lack of support for Intel Arc GPUs. Now, the company has promised that it’s working on that support, but I can’t help but wonder if it has missed the boat on convincing latecomers to buy the game. For full context, Crimson Desert has, by most measures, been a smash hit, with it being the top-selling game on Steam right now and having 192,351 players active as I type, peaking at 248,530 concurrents today. Most game developers would be over the moon at that sort of success. However, there’s a distinct sense that many of us will have long since moved on by next week, and that anyone who missed out on playing the RPG at launch because it wouldn’t run on their Intel Arc system might wait for the next big thing instead.
Pearl Abyss addresses Crimson Desert’s Intel issues, but is it enough to save it?
24 March 20260

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