Nvidia DLSS 5 really is as ‘simple’ as some feared, according to the company’s latest info. After being asked to confirm if the new AI image quality-enhancing technology takes into account 3D geometry and other underlying game engine data, the world’s most valuable company admitted that the only input data the new DLSS 5 receives is the final rendered frames from the game and motion vectors that inform the algorithm of the direction the player and objects in the scene are moving. The reason this matters is that a lot of the criticism of the technology so far has been around how its output has an ‘AI filter’ look to it that is reminiscent of countless other beautification and novelty image manipulation tools. This not only creates a look that can seem a bit off, but many reactions have expressed concern that it betrays the underlying artistic intent of the game – essentially, it’s just DLSS 5 making up stuff. However, if Nvidia’s new technology had been shown to be using deeper in-game assets, it could be argued it’s more sophisticated and artistically grounded than just another AI filter.
Nvidia admits DLSS 5 is just a 2D AI filter, slop status TBD
21 March 20260

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