Steam Gamer

Latest News and Reviews for Steam

Reviews

No Creeps Were Harmed TD Review – A 3D Twist on Tower Defense

“No Creeps Were Harmed TD” brings a refreshing twist to the tower defense genre with its innovative use of 3D gameplay mechanics and a plethora of strategic options. While it has its share of challenges and quirks, it ultimately stands out as a unique and engaging experience.

Visuals and Mechanics:

The game’s 3D environments are a major highlight. Unlike traditional tower defense games that use flat, 2D maps, “No Creeps Were Harmed TD” embraces a full 3D approach. This means players can place turrets on walls and ceilings, and the enemies can traverse these same surfaces, creating a dynamic and immersive battlefield. This spatial complexity adds a layer of strategic depth, as players must carefully consider how terrain and elevation affect turret placement and sightlines.

Tower Variety and Gameplay:

With 26 different towers at your disposal, the game offers a broad range of defensive options. Each tower serves a distinct role, and experimenting with different combinations is key to overcoming the game’s diverse challenges. However, the balance between tower effectiveness and artifact influence is a point of contention. Some players have found that certain towers, like the 4-block ranger turret, often seem underwhelming compared to others. The artifact system, while intriguing, has been noted as potentially confusing and overpowered, with some artifacts rendering other towers obsolete if not balanced properly.

Progression and Artifacts:

Artifacts are an interesting feature that adds a layer of meta-progression. They provide passive bonuses and can significantly alter the dynamics of your defense strategy. However, feedback indicates that the system might benefit from further simplification. Some players find the limited number of artifact slots restrictive and the early-game artifacts less impactful, which can affect the overall enjoyment and strategy.

Challenges and Design:

The game’s level design is inventive and varied, with goals that extend beyond mere survival. Completing a set number of waves unlocks an endless mode, offering extended playtime and additional challenge. The variety in creep behavior and level objectives, such as dealing with creeps that become supercharged if not dealt with quickly, forces players to continually adapt their strategies.

One of the notable criticisms is the creep population cap, which some players feel detracts from the strategic potential of the game. The cap can limit the complexity of maze designs and force players to focus more on immediate upgrades rather than long-term strategies.

Overall Experience:

Despite some balancing issues and complexities, “No Creeps Were Harmed TD” is a solid addition to the tower defense genre. Its 3D gameplay, extensive tower variety, and engaging progression system make it a standout title. The humorous story and inventive creep designs add to the game’s charm, making it a compelling experience for fans of the genre.

If you’re looking for a tower defense game that breaks away from traditional molds and offers a fresh take on strategic gameplay, “No Creeps Were Harmed TD” is definitely worth checking out. With ongoing updates and potential for balancing improvements, it has the makings of a classic in the making.

Comment here