The thing about Citizen Sleeper is that I wish there was more of it. Not literally, necessarily, I’d never want that world to be exhausted of its setting, and my imagination is stronger than any threequel or otherwise. Still, I’d like to play more of it because its inventive approach to digitising tabletop RPG design still feels fresh now. Thankfully, more and more games inspired by its structure are popping up, like Joy Malignant, another dice-based RPG where every choice you make affects how people see you.

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