Escape From Tarkov felt special because it embraced a more punishing realism at a time where the predominant trend in FPS games was towards faster, more arcade-like action. More recently, we’ve seen the likes of Gray Zone Warfare and Road to Vostok lean in that direction, yet Battlestate Games continues to push its own design forward. In a new developer diary, Tarkov Technical 3D Animator Mikhail Ivanov fields community questions, revealing one much-requested addition in the works as he talks about how the team is elevating that sense of realism even higher.
Escape From Tarkov is adding ready stances, as Battlestate pushes for even more immersion
21 June 20260

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