I’m lost in a maze of apartments, room after room stretching out in all directions – suspended high in the air, yet somehow hundreds of feet under the streets of Manhattan. An unfortunate resident named Anne floats high above me, twisted into a reality-warping threat by the malicious Hiss. I’m playing Control Resonant, and unlike in its predecessor, I can’t rely on guns here – so instead I leap up to the ceiling and flip gravity on its head, bringing Hiss-Anne within reach of my dual-wielded blades. Remedy might be stepping outside its comfort zone for this sequel, but from minute one it’s unmistakably still Control, and that’s all I needed to know.
Control Resonant might be a new direction for the studio, but it still feels like a Remedy game at heart
22 June 20260

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