Dishonored remains my personal favorite of Arkane Austin’s lineup. I appreciated the studio’s take on Prey, and even have a playthrough of Redfall under my belt (I’ll maintain it had the foundations of something great, though it never stuck the landing). It’s the 2012 sneak-em-up that won my heart, however. Atmospheric and stylish, it manages to walk the line between freeform stealth game, immersive sim, and bombastic action. In many ways, it felt like the secret Thief 4 that (at the time) didn’t exist. As its co-creators reveal, there’s a very good reason for this: it started life as exactly that.
Arkane’s Dishonored always felt like a secret Thief sequel, and that’s because it started life as one
24 May 20260

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