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The first hours of Vampire: The Masquerade – Bloodlines 2 uncloak a slick action game, but a limited RPG

I feel for Vampire: The Masquerade – Bloodlines 2. If it was named something like Fang Bastard: The Punching Of The Many, the trailers wouldn’t have so many views, but those who’d watched them would probably be quite jazzed for that new bitey-talky game that looks a bit like Dishonored with more story branching. It isn’t, and they aren’t. Instead, it’s called Vampire: The Masquerade – Bloodlines 2, a name packed with some of the weightiest words in RPGdom.

I don’t pity it, though. Three hours and change into Bloodlines 2, I’ve determined that I’d quite enjoy a Dishonored with more story branching, actually. Not as much as if I could express my roleplaying chops outside of very specific dialogue menus, or if I cared more about the fellow nightcrawlers on the other side of those conversations. But for all the tricky development and heavy heritage, I’d be lying if I said I haven’t enjoyed being The Chinese Room’s version of a souped-up vampire prowling a snowy, bisexual-lit Seattle.

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