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Resident Evil: Requiem director says it has a third person mode because Resi 7 was just too good at spooks

What a strange reality we live in, when Silent Hill is becoming worryingly actionised and Resident “No thanks bro” Evil is perceived as being too scary. Horror developers: that is the wrong way around. Regardless, the latter point has been raised by Resident Evil: Requiem director Koshi Nakanishi himself, who told GamesRadar+ that part of the reasoning for giving the upcoming sequel a choice of first and third person modes was that the solely FPP Resident Evil 7 – which Nakanishi also directed – maybe worked a little too well at enabling scares.

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