By design, Prologue is a stripped-back, punishing, isolating experience. Dropping a lone player into a vast, randomly generated wilderness and tasking them with surviving and exploring, its perceived simplicity has resulted in some negative responses since its early access launch last month. While it’s something PlayerUnknown Productions – the studio formed by PUBG creator Brendan Greene – was prepared for, there are plenty of plans to expand its survival sandbox and offer new experiences to prove critics wrong. In an interview with Greene, I quiz him on some of the features teased in its early access roadmap, extra additions he’d love to see arrive in the game, and how long it’ll take to reach the final version of Prologue.
Read the full story on PCGamesN: PUBG creator has visions of a Valheim building system and races against Dark Souls ghosts for his new survival game


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