I’m a sucker for action roguelikes in general, but particularly those that have followed in the footsteps of Hades. Like Supergiant’s foundational Greek epic, which has sucked about 200 hours out of me, many of them are designed to be games you just keep coming back to. After all, isn’t that the roguelike mantra – the promise of near-endless replayability? Yet one of my favorites in recent memory, Lost in Random: The Eternal Die, was over remarkably quickly, especially given the veritable buffet of systems it brings to the party. Rather than being a complaint, however, it’s exactly why it works.
Lost in Random: The Eternal Die proves roguelikes don’t need to fill 100 hours
22 March 20260

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