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Knock on the Coffin Lid Review – A Journey Through Unfulfilled Potential

“Knock on the Coffin Lid” is a game that boldly wears its inspirations on its sleeve, drawing heavily from genre giants like “Slay the Spire” while trying to carve out its own niche with a darker, narrative-driven twist. Yet, despite its promising ideas and atmospheric presentation, the game struggles to fully realize its potential, leaving a bittersweet aftertaste for players looking for a fresh deckbuilding experience.

Aesthetic and Storytelling Brilliance

One of the first things that strike you about “Knock on the Coffin Lid” is its art direction and storytelling. The game nails the Medieval and Eldritch Horror aesthetic, creating an immersive world that feels both ominous and intriguing. The character designs are detailed and distinct, with a strong visual narrative that pulls you into the game’s lore. The voice acting adds another layer of depth, helping to bring the world to life in a way that many of its peers do not. The writing, though not without its occasional grammatical missteps, is sharp and filled with a dark humor that stands out in a genre often focused solely on mechanics.

Gameplay: A Familiar Tune with a Few New Notes

In terms of gameplay, “Knock on the Coffin Lid” borrows heavily from “Slay the Spire,” from the event nodes to the card mechanics. This familiarity can be both a strength and a weakness. On one hand, fans of “Slay the Spire” will find the learning curve relatively gentle, as many cards and mechanics are directly lifted from its predecessor. However, this also means that the game can feel derivative, lacking the freshness that many players might be seeking.

Where “Knock on the Coffin Lid” attempts to differentiate itself is through its equipment system and story integration. The equipment system replaces the traditional relics with gear that can be swapped and upgraded, adding a layer of strategy to each run. This system, while innovative, feels clunky at times, with balancing issues that can make certain builds far more viable than others. Additionally, the game’s pacing is slowed by its narrative focus, with long cutscenes and heavy story elements that can interrupt the flow for players who just want to dive into the card combat.

Quality of Life: A Step Backwards

One of the most glaring issues with “Knock on the Coffin Lid” is its lack of quality-of-life features. The minimal hotkey support and inconsistent UI elements can make the game feel cumbersome to play, especially for those with physical limitations or who prefer to use keyboard shortcuts. Tooltips are often unresponsive or unclear, forcing players to dig through menus to find essential information. These issues are compounded by a lack of clarity in the game’s mechanics, with vague descriptions and inconsistent terminology that can lead to frustrating moments of trial and error.

Balance: A Work in Progress

Balance is another area where “Knock on the Coffin Lid” falters. The difficulty spikes can be jarring, with enemies dishing out massive amounts of damage early in the game, while your deck feels underpowered and ill-equipped to handle the challenge. This can make the game feel punishing rather than rewarding, especially for new players. The equipment and card upgrades also suffer from inconsistent scaling, with some options feeling vastly superior to others, further skewing the game’s balance.

Replayability and Future Potential

Despite its flaws, “Knock on the Coffin Lid” has a dedicated following, and for good reason. The game shows flashes of brilliance, with moments of strategic depth and narrative intrigue that hint at what it could become. The developers have clearly put a lot of love into the game, and with continued updates and balancing, it could evolve into something truly special. However, as it stands, “Knock on the Coffin Lid” feels like an unfinished masterpiece, a game with all the right pieces but not yet assembled into a cohesive whole.

Final Thoughts

“Knock on the Coffin Lid” is a game that will appeal to hardcore fans of the deckbuilding genre who are looking for something with a bit more narrative weight and visual flair. However, its lack of polish, balance issues, and cumbersome UI make it difficult to recommend to newcomers or those looking for a quick, satisfying roguelike experience. There’s a lot of potential here, and with time, it could become a standout title in the genre. For now, though, it’s a beautiful but flawed journey through a world of unfulfilled potential.

The Chuck is a lifelong gamer who was born in Ohio, but now lives in much closer proximity to Mickey Mouse.

The Chuck has found his life to be a series of improbable and almost unbelievable events, starting when he was twenty and caught the bubonic plague from a prairie dog. He was as surprised as anyone when he found out that's something that can happen.

When he isn't gaming, The Chuck can be found enjoying baseball, (American) football, pro wrestling, and horror movies. He is most commonly seen in the company of one or more cats.

Reclusive by nature, The Chuck is (like most semi-feral creatures) reward-driven. Approach with caution and some form of treat.

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