Night City is intoxicating. The neon lights; the rainsoaked streets; the neverending vice; the graffitied dark alleyways. Anything is possible: you can rule with an iron fist, or be crushed like an ant beneath the boot of corporate authority. It’s a place where you make the rules, and you choose if you want to follow them. That feeling of phantom liberty is what makes Cyberpunk 2077 so perfect: its world is familiar (you get up, you grind, you sleep, repeat), yet equally so foreign. Its lawlessness is enticing, its cyberware a dystopian vision of a potential future that, in many ways, doesn’t feel too far away. It’s that essence that acts as a throughline for CD Projekt Red’s RPG, and the tabletop game that it’s inspired by. It’s that throughline that WeirdCo’s Cyberpunk TCG had to get right, and on the whole, I’d argue it nails it.
Read the full story on PCGamesN: In a familiar twist of fate, Cyberpunk 2077’s TCG adaptation needs a lot more time in the oven


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