Former Highguard senior level designer Alex Graner admits his “biggest fear” came true when the squad shooter failed to keep players around due to what he saw as too much focus on the competitive scene. In a highly competitive space where multiplayer games like Counter-Strike 2, PUBG, Apex Legends, and Arc Raiders dominate the Steam charts, Highguard was going to have to hit hard to make any impression. That didn’t happen, and within just a few weeks Graner and many of his co-workers had already been laid off.
Ex Highguard dev pins its failure on being “the sweatiest version” of a team shooter
1 March 20260

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