I quite like a bit of permanency in games. Well, like might be too positive, I’m more intrigued by it and the friction it provides. It’s interesting that if you’re silly enough to kill an NPC in Dark Souls, for example, that’s it, no take backsies. So despite honestly not caring all that much for zombie games, I’m still a bit interested in Dying Light: The Beast and its new Restored Land update which introduces a mode where if you kill a zombie once, it truly is gone for good.

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