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Don’t assume Skyblivion is getting spellcrafting, as its team say UI lead was consulted on delay video despite post suggesting otherwise

Don’t assume Skyblivion is getting spellcrafting, as its team say UI lead was consulted on delay video despite post suggesting otherwise

Update: In a statement to RPS, Skyblivion comms lead Evan T. Flatt remphasised that when it comes to spellcrafting, while the team would love to deliver it down the line: “We can’t guarantee it will be possible – largely due to the technical hurdles of doing so and the very limited number of people skilled in being able to do it.”

“As far as concerns that our UI Lead, Fallen, wasn’t included in contributing to the delay announcement, that would be inaccurate,” Flatt continued. “He did not have a direct role in the video production, including filming and editing, but he did help review the script for accuracy (as did all department leads). After chatting with him, the confusion on his end was due to the time interval between us finishing the script and the video being finished, in which he forgot he had worked on the script.”

Original story follows:

Skyblivion, the massive modding project reinterpreting The Elder Scrolls 4 via Skyrim‘s engine, had its release officially delayed to 2026 earlier this week. The delay followed an ex-Skyblivion level and world designer Dee Keyes alleging that the mod’s previous 2025 release goal was “unachievable” earlier this year, in a post which also accused Skyblivion project lead Kyle ‘Rebelzize’ Rebel and implementation lead Heavy Burns of mismanaging communication within the mod’s team. In response, Heavy Burns asserted that “many” of the claims in the ex-dev’s post were “either misrepresented or just untrue”.

Now, in a Discord discussion emphasising that players shouldn’t assume the spellcrafting mechanic the modders have had to cut from the initial release will be put back in down the line, Skyblivion’s UI department lead has suggested they weren’t consulted about what was said in the YouTube video announcing the mod’s delay to next year. That’d be the delay announcement video which features a section specifically dedicated to the current status of Skyblivion’s UI and mechanics.

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