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Dead Cells dev’s new roguelike Windblown was “too punishing,” but it doesn’t regret its “extreme” approach

Dead Cells dev’s new roguelike Windblown was “too punishing,” but it doesn’t regret its “extreme” approach

How do you follow up the perfect game? Dead Cells has 97% positive feedback, and as the first major (read: Steam) release for developer Motion Twin, the ten million copies sold allowed the studio complete freedom of what to do next. While many wanted Dead Cells 2, or even just the rest of the planned Dead Cells content roadmap that sister studio Evil Empire had promised, Motion Twin had other plans. Windblown is an evolution of its roguelike formula, and even follows Dead Cells’ early access development path. But the developer believes it may have come out of the gates a little strong when it released last year.

Read the full story on PCGamesN: Dead Cells dev’s new roguelike Windblown was “too punishing,” but it doesn’t regret its “extreme” approach

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