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Blood of Dawnwalker’s time mechanics are surprisingly relaxed, but the hero may kill NPCs if you let him get thirsty

The Blood of Dawnwalker is the debut fantasy RPG from new Polish developer Rebel Wolves, a studio founded by former members of Witcher outfit CD Projekt. In June, obvious vampire thrall Mark expressed happy emotions about main character Coen’s balance of mortal and undead abilities – by day, he’ll trot around having regular human chinwags with people and participating in regular human swordfights, by night he transmogrifies into a nimble Nosferatu, able to teleport and slash people with his talons. Now, it’s time to dig further into the game’s two critical resources, which are handily encapsulated by the title: time and blood.

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